MMA Manager : Complete Guide – Tips and Tricks – How to win your fights

MMA Manager guide
MMA Manager tips guide
MMA Manager

 

MMA Manager is a simulation game in which you will have to manage free fight fighters. You will need to develop your gym and your fighters. Buy your equipment and coaching staff to perfect your athletes. Create your own fighters and watch their fights live

In order to allow you to quickly understand the mechanics of the game, this guide will go through the different possibilities offered step by step. You’ll also find tips on how to master different fighting styles and set them up your fighters for your encounters

 

Gym introduction
Gym introduction

 

Good to know

 

  •  You must have the necessary trainers to use equipment
  •  Recruited fighters have training bonuses
  •  The fighters created allow you to be at the maximum weight of your category
  •  Most fighters are boxers
  •  It is difficult for a beginner to defend himself against submissions
  •  Micro-training is very profitable
  •  Multi-star equipment is not required at first
  •  Buy all available first-price coaches (Gym and Combat)
  •  Think about doing the daily quests, they pay well
  •  The Small Thai Gym is small but gives good money and prestige bonuses

 

Your first gloves

First gym
First gym

 

Now is the time to start your gym manager business. Take your first fighter and set his combat skill points

 

Combat skills

Combat skills
Combat skills

 

In order to become a champion, you will need to improve your fighting skills.

Here is a list of skills you can improve by training your fighters

 

Punches: Increases your chances of successful punching

Elbows: Increases your chances of getting your elbows

Knees: Increases your chances of successful knee land

Low Kicks: Increases your chances of getting your kicks down

High Kicks: Increases your chances of successfully kicking up

Takedowns: Increases your chances of successful lying your projection

Submission: Increases your chances of successful bid takings

Ground Grappling: Increases your chances of being dominant on the ground

Clinch work: Increases your chances of successful lying your hand-to-hand hits

Strike Def: Increases your chances of successfully defending against punches and elbows

Submission Def: Increases your chances of successfully defending against bid techniques

Takedown Def: Increases your chances of successfully defending against melee techniques

Knees Def: Increases your chances of successful knee-hit defense

Kick Def: Increases your chances of successfully defending against kicks

Conditioning: Increases your fighter’s energy regeneration

Agility: Increases your agility benefits against your opponent

Strength: Increases your health and damage to your attacks

 

The equipment

Equipement
Equipement

 

Strength

Strength
Strength

 

This equipment allows you to train only your strength:

 

Barbell, Bench press, Cable cross, Cheap barbell, Dumbbell, Leg press

 

Bags

Bags
Bags

 

Free Standing Dummy, Kick Bag, Punching Bag, Uppercut Bag

 

This equipment allows you to train:

 

Boxing, Punches, High Kicks, Kicks & Knees, Low kicks, Knees, Elbows, Knee Def, Kick Def, Muay Thai, Conditioning, Agility

 

Misc.

Misc
Misc

 

Different sofas, Boxing gloves, MMA gloves, Different plants, TV, several decorative items, Truck Wheel, Grappling Dummy

 

This equipment allows you to train:

 

Takedowns, Ground Grappling, Submission, BJJ, Clinch work, Takedowns Def, Submission Def

 

Rings

Rings
Rings

 

Boxing Ring, MMA Ring, Panel Cage, Wrestling Ring

 

This equipment allows you to train:

 

Boxing, Muay Thai, Punches, Elbows, Strike Def, High Kicks, Kicks & Knees, Knees, Low Kicks, Knee Def, Kick Def

 

Cardio

Cardio
Cardio

 

This equipment allows you to train only your physical condition:

 

Battling Rope, Rowing Machine, Stepper, Training Bike, Treadmill

 

Coaches

Coach
Coach

 

In order to improve and use your equipment, you will need a trainer to perform the required exercises. You’ll find 2 types of trainers : Gym and Combat

Gym coaches will allow you to work on strength, agility and fitness

The combat coaches will allow you to work on all the fighting techniques

You can only assign one coach to one fighter at a time. The level of the coach must be higher than that of the fighter in order to be able to train him

Coach statistics show you what they train and to what level

 

The categories of combatants

Categories
Categories

 

When you choose a fast fight, you have the choice between the category of your fighter and the category open to all fighters

The categories are defined by weight

Some categories are more difficult than others

When you create or recruit a fighter, their weight will define its category. The 3 lightest categories are only accessible by recruiting, you won’t be able to create your fighter with so little weight

 

The different categories:

 

Flyweight – Bantamweight – Featherweight – Welterweight – Middleweight – Light Heavyweight- Heavyweight – Super Heavyweight – Open Weight

 

Types of fights

Types of fight
Types of fight

 

In the fight menu you will have the choice between different possibilities:

 

Quick Fight

Quick fight
Quick fight

 

You can choose to fight in your fighter’s category or choose the category open to everyone. You can also take on your friends.

When you win in your fighter’s categories and the open category, you get trophy points

 

Campaign

Campaign
Campaign

 

Face the computer in a series of fights with a boss at the end of each series.

Earn money, credits and prestige points

 

Tournament

Tournament
Tournament

 

You can get your fighters involved in tournaments.

The small tournament (level 3), the big tournament (level 6), the grand tournament (level 10)

Earn money, credits and prestige

 

Gym vs Gym

Gym vs gym
Gym vs gym

 

Take on an opponent with a team of 7 fighters

The first player to win 4 points has won

Both opponents choose their first fighter and the winner of the fight remains. The loser then chooses his second fighter. So, on until one of the opponents wins 4 points. Gym vs Gym can be forfeited.

When both opponents are at 3 vs 3, they have the option to choose any of the 7 fighters (including battered fighters)

 

There are three possible strategies:

 

The first strategy is to choose your strongest or preferred fighter and choose them in this way successively

The second strategy is to choose your strongest or preferred fighter at the beginning and adapt your next fighters according to your opponent (counter fighting styles)

The third strategy is to choose a generalist fighter (who can fight on the ground and above ground with balanced statistics and an adaptive configuration to all situations) and adapt his following fighters according to his opponent

 

When you want to counter combat styles you have two choices:

 

Take a fighter with the same fighting style but with superior stats in order to dominate his preferred discipline or then take a completely opposite fighting style

For example, an above-ground fighter could be countered by a ground fight

The first needs to be standing and can be with a lot of distance for kicking and the other will need to be at the cops to melee and ground. The wrestler will stick the Muay Thai fighter will send him to the ground, which will block your opponent’s best attacks

This technique works both ways, making this double-edged system but if you don’t have a fighter powerful enough to win in the same fighting style, it’s a good option

You will have a chance to block the sending of your opponent’s best attacks and place yours

This allows you to beat a better opponent than you if his defense against your technique is not much improved. This may be a double-edged sword but if you don’t have a fighter powerful enough to win in the same fighting style, this is a good option

Set up your fighter

Stats improvement
Stats improvement

 

By training your fighter, you improve his chances of successful shots. For example, if you train the punch, you’ll hit your punches more often and increase the punch success rate (statistics bars show the success rate)

You will therefore have to define the fighting style and the shots that will be used as well as their frequencies

 

The configuration choices are:

 

Approach

Approach
Approach

 

Very Defensive: Greatly reduces all damage suffered and given but greatly diminishes your initiative also gives a lot of initiative to the opponent

Defensive: Increases defense against punches and projections but reduces your damage and initiative

Balanced: A balanced approach, will not give you any advantage or harm on your damage and your initiative

Offensive: Increases your chances of combos, initiative and damage given but increases your vulnerability to projections and punches

Offensive All-In:  A very aggressive style that greatly damages your damage and initiative but reduce the regeneration of your energy and makes you very vulnerable to projections

 

Striking Defense

 

Choose a balance between hit absorption and initiative

 

At 0 points: Very strong absorption of blows but very low initiative

At 50 points: Absorption and initiative at the medium level

At 100 points: Very low absorption of blows but very strong initiative

 

Takedown Defense

 

Choose a balance between defense against projections and initiative

 

At 0 points: Very strong defense against projections but very weak initiative

At 50 points: Defense against projections and initiative at the medium level

At 100 points: Very weak defense against projections but very strong initiative

 

Focus Defending

 

Choose which technique to defend yourself on first

 

Increases your preparation and concentration on the chosen technique, which reduces the chances of getting hit and decreases some of the damage you’ve suffered from this blow

 

You can choose between these techniques:

 

Low Kicks, Knees, Knees, High Kicks, Boxing, Elbows, Balanced, Submission

 

Set the frequency of the shots used

Frequency of the shots
Frequency of the shots

 

Set priority for punches, low kicks, knees, elbows and high kicks

 

The closer your settings are to 0, the less your fighter will use this shot

The closer your settings are to 100, the more your fighter will use this shot

 

Transition

Transition
Transition

 

Get off the ground: Escape in the first place to get back off the ground

Neutral: The fighter adapts to the position in which he is in, the standing position is preferred

Takedown: Preference for projection techniques, your fighter will try more to make projections

Takedown All-In: Your fighter will desperately want to make projections. Uses more energy but increases the chances of going to the ground

 

Clinch

 

Strategy beneficial to fighters with a lot of strength and skill in close combat

Set the priority of hand-to-hand hits to use

 

The closer your settings are to 0, the less your fighter will use melee

The closer your settings are to 100, the more your fighter will use melee

 

Submission

 

Fight with submissions using keys and choke hold. This strategy is suitable for a strong wrestler with submissive skills

 

The closer your settings are to 0, the less your fighter will use submission

The closer your settings are to 100, the more your fighter will use submission

 

Distance

 

Choose the distance to choose for your fighter

 

Distance: Beneficial strategy for fighters who need to stand up to send powerful kicks

Normal: A more aggressive style than Distance mode

Ground n Pound: Your fighter will look for opportunities to make projections and ground strikes

 

Fighting styles

Fighting styles
Fighting styles

 

Muay Thai: Different standing strikes and melee techniques. Very good for sending knees and elbows

BJJ: Submission, body-taking and ground combat

Wrestling: Hand-to-hand combat, body-to-body combat and projections. Combine with a standing or ground fighting style based on your preferred finishing technique

 

Talents

Talents
Talents

 

You can choose talents to activate to improve your fighter

Talent unlocks at level 3, 4, 5, 6, 7 and 10

 

The closer your settings are to 0, the less your fighter will use this technique

The closer your settings are to 100, the more your fighter will use this technique

 

Don’t forget to combine Wrestling with Muay Thai or BJJ

 

Your opponent’s stats

Your opponent's stats
Your opponent’s stats

 

Reading the statistics to defend yourself is important.

Before you start a fight, you have access to your opponent’s combat statistics

 

Figures on the left show success rate of hits sent

The numbers on the right show the number of hits sent

 

Be very careful with this difference, don’t rely on bars first !

 

Example with image below

Carefull to the stats
Carefull to the stats

View large image

 

At first glance, our defense should be on the Lows Kicks or the Knees Strikes but this is a big mistake

Our opponent sent 1639 Punches for 446 Lows Kicks and 9 Knees Strikes which clearly means that he plays mainly with his Punches and then 4 times less with his Lows Kicks

However, it has a very good success rate with its Knees Strikes but almost never uses them

His other figures show that he uses almost nothing but his fists and feet, a defense against boxing is a good setup in this situation as the Punch is clearly predominant over other statistics

 

In terms of his defense, we can see that he is very strong with a small weakness on the knees. A successful opponent in a knee would be a good counter

 

Facilities

Facilities
Facilities

 

As you progress, you will be able to buy new gyms. These rooms are unlocked according to your prestige points

The more room you unlock, the newer equipment you unlock

Your equipment and decorations as well as your fights will earn you prestige points

Your room will be able to accommodate members and generate agent and some rooms have prestige bonuses of different levels

 

You will be able to take a limited number of fighters depending on your room

Tiny Basement – 4, Small Basement – 7, Medium Basement – 10

From Big Basement, you can take up to 15 fighters, which will allow you to increase your trophies and your rank as a manager

 

The Small Thai room is small but very interesting as it offers a good money bonus and a good prestige bonus, which will make it easier to unlock other rooms afterwards. It costs 500 extra credits, but this is quickly earned through quests, tournaments and campaign

Each room offers pros and cons, so it’s up to you to choose the one that suits you best as you progress

 

MMA Points

MMA points
MMA points

 

When you win in quick part, in your fighter’s categories and the open category, you get trophy points

These two types of trophies define your MMA points and therefore your managerial rank

 

So be sure to check if your fighters have trophies in both categories (open and its weight)

You can see it in your Manager –> High score –> Top fighter –> Top ranks –> Your rank

You will then see the number of trophies in open weight. If you click on a fighter you will see his profile with his number of trophies in open weight. Press the number of trophies to display the trophies in its category

 

Examples of fighters

 

In order to better understand the different settings, a few examples of characters created with different fighting styles will allow us to see the differences between the configurations

 

Bruce Lee

Fighting style: Jeet Kune Do

 

Bruce Lee approach
Bruce Lee approach

 

A very offensive approach with a lot of initiative. A lot of defense in Takedown because standing combat and distance are privileged. Defense focused on boxing by default because most fighters are boxers (to be adapted according to the opponent)

 

Bruce Lee hits
Bruce Lee hits

 

The choice to put all the shots at 100 is made because this fighter is trained on every shot and his hitting pace needs to be very frequent. A large initiative and a high frequency of hit can strike often and increases the effect of surprise but exposes the defense

 

Bruce Lee transition
Bruce Lee transition

 

Above-ground combat has been favored on the ground, so the parameters will be set to fight above ground with as much distance as possible to promote powerful kicks. In completely offensive and remote combat, we aim for the TKO and fast knockout. It’s either going to pass or it’s going to break!

 

Bruce Lee fighting styles
Bruce Lee fighting styles

 

 

Teddy Riner

Fighting style: Judo

 

Teddy Riner appproach
Teddy Riner approach

 

A very offensive approach with a lot of initiative.  Lots of defense against strikes to be able to go hand-to-hand and use projections. Standard defense against boxers (to be adapted)

 

Teddy Riner hits
Teddy Riner hits

 

The choice to put all the shots to 0 favor the use of ground techniques at the expense of above-ground combat

 

Teddy Riner transition
Teddy Riner transition

 

The transition is focused on the Takedown All-In and the distance on Ground n Pound in order to throw his opponent to the ground as quickly as possible. All in submission and no Clinch to promote arm keys and ground strangulation. The Clinch requires to fight above ground, which we are not interested in in this case

 

Teddy Riner fighting styles
Teddy Riner fighting styles

 

The BJJ fighting style is preferred in this case to make the best use of ground combat and submissions. Also, a case of a coin toss on the chances of victory

 

 

Anderson Da Silva

Fighting style: Muay Thai and Brazilian Jiu-Jitsu

 

Anderson Da Silva approach
Anderson Da Silva approach

 

For this fighter a very balanced approach was used. Being a complete fighter, you had to be able to respond to all cases. A balanced approach and 50 defenses do not allow bonuses or penalty but, it allows to be versatile between ground and ground combat

 

Anderson Da Silva hits
Anderson Da Silva hits

 

All hit stats are set at 50 to allow a balance between wait and rush

 

Anderson Da Silva transition
Anderson Da Silva transition

 

The transition is on neutral and distance over normal in order to have an aggressive style that adapts to the position in which the fighter is located. The Clinch and submission are on 50 to allow to adapt to combat with melee above ground and ground. Interesting Fighter to Start a Gym vs Gym

 

Anderson Da Silva fighting styles
Anderson Da Silva fighting styles

 

The fighting styles chosen are The Muay and the BJJ (50% each technique)

Muay Thai allows off-ground techniques and Clinch techniques. The BJJ allows for projection and submission techniques. The alliance of the two allows to fight in all positions with a preference for submission finishes in ground combat

A three-style balance could have been envisaged (33% Muay Thai, 33% BJJ, 33% Wrestling) but we preferred to favor a dominant position of BJJ on the ground (below, unlike the fight) and a submission-type finish (unlike The Ground n Pound which consists of hitting his opponent on a ground, more effective with a dominant position on it)

 

 

John Cena

Fighting style: Wrestling

 

John Cena approach
John Cena approach

 

For this case we chose to make a wrestler with key stroke finishes.

A very offensive approach with medium defenses to allow to make shots to the body quickly and take blows that could happen by attempting the projections

 

John Cena hits
John Cena hits

 

The blows were put mainly on the arms and knees to be able to use the Clinch optimally. Kicking is not the strong point of the wrestlers, we decided not to put them (the Low Kick could have been considered at 50%)

 

John Cena transition
John Cena transition

 

The transition was put on Takedown in order to seize the opportunities for ground projection while using the Clinch which requires to be hand-to-hand. Distance Ground n Pound to promote ground projection and ground strikes

 

John Cena fighting styles
John Cena fighting styles

 

The fighting styles chosen are Wrestling as a priority and Muay Thai in high school. The Wrestling style favors the use of Clinch, projections and body-taking. The Muay Thai 50 style increases the effectiveness of the Clinch and chooses a ground-kick-type finish, not a submission type like the BJJ (the dominant position will be on in order to hit)

 

 

Rocky Balboa

Fighting style: Boxing

 

Rocky Balboa approach
Rocky Balboa approach

 

This is the example of the typical boxer. For this case we will prefer fists and all defenses to other styles. We put a very offensive approach to favor the TKO or fast KO with no defense on strikes to promote incentive and responsiveness (a more balanced choice can be interesting too)

 

Rocky Balboa hits
Rocky Balboa hits

 

The shots are quickly defined, all about punches to have a pure boxer (a mixture of fists – Low Kicks is often done in the game)

 

Rocky Balboa transition
Rocky Balboa transition

 

The transition on Get off the ground is ideal for staying above ground. A boxer is not to his advantage on the ground. The Clinch is the submission are on 0 in order to focus exclusively on boxing (a bit of Clinch could have been possible in order to recover energy but fighting only with fists does not benefit this technique)

The normal distance is applied to have an aggressive style and close enough for punches

 

Rocky Balboa fighting styles
Rocky Balboa fighting styles

 

 

Tony Jaa

Fighting style: Muay Thai

 

Tony Jaa approach
Tony Jaa approach

 

This fighter allows you to see the classic Muay Thai. Based on elbows and knees, this technique allows powerful melee strokes as well as from afar. Clinch techniques are very interesting with Muay Thai

A very offensive approach with a defense pushed on the projections, to escape the ground combat as much as possible.

 

Tony Jaa hits
Tony Jaa hits

 

The blows are mostly based on the elbows and knees with support the high and low kicks

 

Tony Jaa transition
Tony Jaa transition

 

Transition level the Get off the ground is a bon choice, it avoids as much as possible ground combat (neutral can also be chosen to best adapt the Clinch but it increases the risk of ground projection)

The 0 submission and the 50 Clinch allow you to focus on ground-striking combat (without arm keys and strangulations). The normal distance allows an interesting aggressive style for knee and elbow strokes

 

Tony Jaa fighting styles
Tony Jaa fighting styles

 

The fighting style for this fighter is the Muay Thai 100%

 

 

Chuck Norris

Fighting style: Karate and Taekwondo

 

Chuck Norris approach
Chuck Norris approach

 

A very offensive foot-fist style approach has been chosen for the famous Walker Texas Ranger

 

Chuck Norris hits
Chuck Norris hits

 

Kicks and punches were favored to promote karate and taekwondo style as well as a high frequency to hit his opponent

 

Chuck Norris transition
Chuck Norris transition

 

The Get off the ground transition is chosen to stay above ground and maximum distance in order to kick powerfully to knock TKO or KO

The Clinch and submission are at 0 to promote above-ground combat from a distance

 

Chuck Norris fighting styles
Chuck Norris fighting styles

 

Muay Thai style is chosen to allow standing combat

 

 

Jerome Le Banner

Fighting Style: Kick Boxing and Muay Thai

 

Jerome Le banner approach
Jerome Le banner approach

 

For this great champion of K1 and Pride, a very offensive approach was chosen to allow to affirm the very powerful blows of this fighter

A moderate defense on projections allows you to keep the initiative to try some projections

 

Jerome Le banner hits
Jerome Le banner hits

 

All shots have been put to 100 as it uses all off-ground techniques and hits with great frequency

 

Jerome Le banner transition
Jerome Le banner transition

 

A neutral transition with a normal distance was promoted to allow close and distant combat. This style allows you to go from a powerful kick from a distance to a knee to a melee without any problems. The Clinch is therefore mounted to 50 because it is useful in this case and the submission to 0 because we want a key finish

 

Jerome Le banner fighting styles
Jerome Le banner fighting styles

 

Muay Thai’s fighting style was chosen as a priority to allow for above groundwork and Clinch’s work. Wrestling was set on 50 to strengthen the Clinch but mostly to have projection takes and floor-finishing skills by typing. In the event of a ground fight, he will favor the dominant position on it and hit his opponent (reverse case of the BJJ)

 

Georges St-Pierre

Fighting style: Karate and Jiu-Jitsu

 

Georges St-Pierre approach
Georges St-Pierre approach

 

George St-Pierre is for me the best fighter in MMA (with Da Silva). His complete style and powerful kicks make him an excellent champion

Very offensive approach to allow shots of great power with a lot of initiative and a moderate defense in submission

 

Georges St-Pierre hits
Georges St-Pierre hits

 

Being a complete fighter, we still preferred punches and kicks for above-ground combat

 

Georges St-Pierre transition
Georges St-Pierre transition

 

Neutral transition and normal distance were chosen to have an effective fighting style over any distance. A little Of Clinch was set to force the opponent to fight in different distances and submit to 50 to support the Brazilian Jiu-Jitsu skills of this fighter (the Clinch with the BJJ allows to perform strangulation and takes at standing melee)

 

Georges St-Pierre fighting styles
Georges St-Pierre fighting styles

 

As for the fighting style, the choice was made on Muay Thai and BJJ in the same balance. Muay Thai allows for many off-ground techniques and the BJJ allows for many submissions and projections.

A three-style choice could have been used (33% Muay Thai, 33% BJJ, 33% Wrestling – Everything at 100 comes down to the same result)

But we wanted to favor submission takes with a dominant position below (on the ground) over the fight that offers the Clinch ground strikes in position above

 

 

You now have all the keys in hand to develop your gym is creating the future champions of the top 10

 

Feel free to share your MMA Manager tips and strategies in comments

You can also share your videos related to MMA Manager

 

3 Comments


  1. On reading fatima evans, with your analysis, is’nt her weakness in her submission ? Regarding her submission defence only 71 and her knee defence got 77 point.

    Thx

    Reply

    1. He does not often defend himself against submissions (71 times) but succeeds his defense 89% of the time, which makes him effective against submissions. The success rate strongly depends on the training and the number of shots varies according to its configuration.
      Regards

      Reply

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