
MMA Manager
MMA Manager is a simulation game in which you will have to manage free fight fighters. You will need to develop your gym and your fighters. Buy your equipment and coaching staff to perfect your athletes. Create your own fighters and watch their fights live
In order to allow you to quickly understand the mechanics of the game, this guide will go through the different possibilities offered step by step. You’ll also find tips on how to master different fighting styles and set them up your fighters for your encounters

Gym introduction
Good to know
- You must have the necessary trainers to use equipment
- Recruited fighters have training bonuses
- The fighters created allow you to be at the maximum weight of your category
- Most fighters are boxers
- It is difficult for a beginner to defend himself against submissions
- Micro-training is very profitable
- Multi-star equipment is not required at first
- Buy all available first-price coaches (Gym and Combat)
- Think about doing the daily quests, they pay well
- The Small Thai Gym is small but gives good money and prestige bonuses
Your first gloves

First gym
Now is the time to start your gym manager business. Take your first fighter and set his combat skill points
Combat skills

Combat skills
In order to become a champion, you will need to improve your fighting skills.
Here is a list of skills you can improve by training your fighters
Punches: Increases your chances of successful punching
Elbows: Increases your chances of getting your elbows
Knees: Increases your chances of successful knee land
Low Kicks: Increases your chances of getting your kicks down
High Kicks: Increases your chances of successfully kicking up
Takedowns: Increases your chances of successful lying your projection
Submission: Increases your chances of successful bid takings
Ground Grappling: Increases your chances of being dominant on the ground
Clinch work: Increases your chances of successful lying your hand-to-hand hits
Strike Def: Increases your chances of successfully defending against punches and elbows
Submission Def: Increases your chances of successfully defending against bid techniques
Takedown Def: Increases your chances of successfully defending against melee techniques
Knees Def: Increases your chances of successful knee-hit defense
Kick Def: Increases your chances of successfully defending against kicks
Conditioning: Increases your fighter’s energy regeneration
Agility: Increases your agility benefits against your opponent
Strength: Increases your health and damage to your attacks
The equipment

Equipement
Strength

Strength
This equipment allows you to train only your strength:
Barbell, Bench press, Cable cross, Cheap barbell, Dumbbell, Leg press
Bags

Bags
Free Standing Dummy, Kick Bag, Punching Bag, Uppercut Bag
This equipment allows you to train:
Boxing, Punches, High Kicks, Kicks & Knees, Low kicks, Knees, Elbows, Knee Def, Kick Def, Muay Thai, Conditioning, Agility
Misc.

Misc
Different sofas, Boxing gloves, MMA gloves, Different plants, TV, several decorative items, Truck Wheel, Grappling Dummy
This equipment allows you to train:
Takedowns, Ground Grappling, Submission, BJJ, Clinch work, Takedowns Def, Submission Def
Rings

Rings
Boxing Ring, MMA Ring, Panel Cage, Wrestling Ring
This equipment allows you to train:
Boxing, Muay Thai, Punches, Elbows, Strike Def, High Kicks, Kicks & Knees, Knees, Low Kicks, Knee Def, Kick Def
Cardio

Cardio
This equipment allows you to train only your physical condition:
Battling Rope, Rowing Machine, Stepper, Training Bike, Treadmill
Coaches

Coach
In order to improve and use your equipment, you will need a trainer to perform the required exercises. You’ll find 2 types of trainers : Gym and Combat
Gym coaches will allow you to work on strength, agility and fitness
The combat coaches will allow you to work on all the fighting techniques
You can only assign one coach to one fighter at a time. The level of the coach must be higher than that of the fighter in order to be able to train him
Coach statistics show you what they train and to what level
The categories of combatants

Categories
When you choose a fast fight, you have the choice between the category of your fighter and the category open to all fighters
The categories are defined by weight
Some categories are more difficult than others
When you create or recruit a fighter, their weight will define its category. The 3 lightest categories are only accessible by recruiting, you won’t be able to create your fighter with so little weight
The different categories:
Flyweight – Bantamweight – Featherweight – Welterweight – Middleweight – Light Heavyweight- Heavyweight – Super Heavyweight – Open Weight
Types of fights

Types of fight
In the fight menu you will have the choice between different possibilities:
Quick Fight

Quick fight
You can choose to fight in your fighter’s category or choose the category open to everyone. You can also take on your friends.
When you win in your fighter’s categories and the open category, you get trophy points
Campaign

Campaign
Face the computer in a series of fights with a boss at the end of each series.
Earn money, credits and prestige points
Tournament

Tournament
You can get your fighters involved in tournaments.
The small tournament (level 3), the big tournament (level 6), the grand tournament (level 10)
Earn money, credits and prestige
Gym vs Gym

Gym vs gym
Take on an opponent with a team of 7 fighters
The first player to win 4 points has won
Both opponents choose their first fighter and the winner of the fight remains. The loser then chooses his second fighter. So, on until one of the opponents wins 4 points. Gym vs Gym can be forfeited.
When both opponents are at 3 vs 3, they have the option to choose any of the 7 fighters (including battered fighters)
There are three possible strategies:
The first strategy is to choose your strongest or preferred fighter and choose them in this way successively
The second strategy is to choose your strongest or preferred fighter at the beginning and adapt your next fighters according to your opponent (counter fighting styles)
The third strategy is to choose a generalist fighter (who can fight on the ground and above ground with balanced statistics and an adaptive configuration to all situations) and adapt his following fighters according to his opponent
When you want to counter combat styles you have two choices:
Take a fighter with the same fighting style but with superior stats in order to dominate his preferred discipline or then take a completely opposite fighting style
For example, an above-ground fighter could be countered by a ground fight
The first needs to be standing and can be with a lot of distance for kicking and the other will need to be at the cops to melee and ground. The wrestler will stick the Muay Thai fighter will send him to the ground, which will block your opponent’s best attacks
This technique works both ways, making this double-edged system but if you don’t have a fighter powerful enough to win in the same fighting style, it’s a good option
You will have a chance to block the sending of your opponent’s best attacks and place yours
This allows you to beat a better opponent than you if his defense against your technique is not much improved. This may be a double-edged sword but if you don’t have a fighter powerful enough to win in the same fighting style, this is a good option
Set up your fighter

Stats improvement
By training your fighter, you improve his chances of successful shots. For example, if you train the punch, you’ll hit your punches more often and increase the punch success rate (statistics bars show the success rate)
You will therefore have to define the fighting style and the shots that will be used as well as their frequencies
The configuration choices are:
Approach

Approach
Very Defensive: Greatly reduces all damage suffered and given but greatly diminishes your initiative also gives a lot of initiative to the opponent
Defensive: Increases defense against punches and projections but reduces your damage and initiative
Balanced: A balanced approach, will not give you any advantage or harm on your damage and your initiative
Offensive: Increases your chances of combos, initiative and damage given but increases your vulnerability to projections and punches
Offensive All-In: A very aggressive style that greatly damages your damage and initiative but reduce the regeneration of your energy and makes you very vulnerable to projections
Striking Defense
Choose a balance between hit absorption and initiative
At 0 points: Very strong absorption of blows but very low initiative
At 50 points: Absorption and initiative at the medium level
At 100 points: Very low absorption of blows but very strong initiative
Takedown Defense
Choose a balance between defense against projections and initiative
At 0 points: Very strong defense against projections but very weak initiative
At 50 points: Defense against projections and initiative at the medium level
At 100 points: Very weak defense against projections but very strong initiative
Focus Defending
Choose which technique to defend yourself on first
Increases your preparation and concentration on the chosen technique, which reduces the chances of getting hit and decreases some of the damage you’ve suffered from this blow
You can choose between these techniques:
Low Kicks, Knees, Knees, High Kicks, Boxing, Elbows, Balanced, Submission
Set the frequency of the shots used

Frequency of the shots
Set priority for punches, low kicks, knees, elbows and high kicks
The closer your settings are to 0, the less your fighter will use this shot
The closer your settings are to 100, the more your fighter will use this shot
Transition

Transition
Get off the ground: Escape in the first place to get back off the ground
Neutral: The fighter adapts to the position in which he is in, the standing position is preferred
Takedown: Preference for projection techniques, your fighter will try more to make projections
Takedown All-In: Your fighter will desperately want to make projections. Uses more energy but increases the chances of going to the ground
Clinch
Strategy beneficial to fighters with a lot of strength and skill in close combat
Set the priority of hand-to-hand hits to use
The closer your settings are to 0, the less your fighter will use melee
The closer your settings are to 100, the more your fighter will use melee
Submission
Fight with submissions using keys and choke hold. This strategy is suitable for a strong wrestler with submissive skills
The closer your settings are to 0, the less your fighter will use submission
The closer your settings are to 100, the more your fighter will use submission
Distance
Choose the distance to choose for your fighter
Distance: Beneficial strategy for fighters who need to stand up to send powerful kicks
Normal: A more aggressive style than Distance mode
Ground n Pound: Your fighter will look for opportunities to make projections and ground strikes
Fighting styles

Fighting styles
Muay Thai: Different standing strikes and melee techniques. Very good for sending knees and elbows
BJJ: Submission, body-taking and ground combat
Wrestling: Hand-to-hand combat, body-to-body combat and projections. Combine with a standing or ground fighting style based on your preferred finishing technique
Talents

Talents
You can choose talents to activate to improve your fighter
Talent unlocks at level 3, 4, 5, 6, 7 and 10
The closer your settings are to 0, the less your fighter will use this technique
The closer your settings are to 100, the more your fighter will use this technique
Don’t forget to combine Wrestling with Muay Thai or BJJ
Your opponent’s stats

Your opponent’s stats
Reading the statistics to defend yourself is important.
Before you start a fight, you have access to your opponent’s combat statistics
Figures on the left show success rate of hits sent
The numbers on the right show the number of hits sent
Be very careful with this difference, don’t rely on bars first !
Example with image below

Carefull to the stats
View large image
At first glance, our defense should be on the Lows Kicks or the Knees Strikes but this is a big mistake
Our opponent sent 1639 Punches for 446 Lows Kicks and 9 Knees Strikes which clearly means that he plays mainly with his Punches and then 4 times less with his Lows Kicks
However, it has a very good success rate with its Knees Strikes but almost never uses them
His other figures show that he uses almost nothing but his fists and feet, a defense against boxing is a good setup in this situation as the Punch is clearly predominant over other statistics
In terms of his defense, we can see that he is very strong with a small weakness on the knees. A successful opponent in a knee would be a good counter
Facilities

Facilities
As you progress, you will be able to buy new gyms. These rooms are unlocked according to your prestige points
The more room you unlock, the newer equipment you unlock
Your equipment and decorations as well as your fights will earn you prestige points
Your room will be able to accommodate members and generate agent and some rooms have prestige bonuses of different levels
You will be able to take a limited number of fighters depending on your room
Tiny Basement – 4, Small Basement – 7, Medium Basement – 10
From Big Basement, you can take up to 15 fighters, which will allow you to increase your trophies and your rank as a manager
The Small Thai room is small but very interesting as it offers a good money bonus and a good prestige bonus, which will make it easier to unlock other rooms afterwards. It costs 500 extra credits, but this is quickly earned through quests, tournaments and campaign
Each room offers pros and cons, so it’s up to you to choose the one that suits you best as you progress
MMA Points

MMA points
When you win in quick part, in your fighter’s categories and the open category, you get trophy points
These two types of trophies define your MMA points and therefore your managerial rank
So be sure to check if your fighters have trophies in both categories (open and its weight)
You can see it in your Manager –> High score –> Top fighter –> Top ranks –> Your rank
You will then see the number of trophies in open weight. If you click on a fighter you will see his profile with his number of trophies in open weight. Press the number of trophies to display the trophies in its category
Examples of fighters
In order to better understand the different settings, a few examples of characters created with different fighting styles will allow us to see the differences between the configurations
Bruce Lee
Fighting style: Jeet Kune Do

Bruce Lee approach
A very offensive approach with a lot of initiative. A lot of defense in Takedown because standing combat and distance are privileged. Defense focused on boxing by default because most fighters are boxers (to be adapted according to the opponent)

Bruce Lee hits
The choice to put all the shots at 100 is made because this fighter is trained on every shot and his hitting pace needs to be very frequent. A large initiative and a high frequency of hit can strike often and increases the effect of surprise but exposes the defense

Bruce Lee transition
Above-ground combat has been favored on the ground, so the parameters will be set to fight above ground with as much distance as possible to promote powerful kicks. In completely offensive and remote combat, we aim for the TKO and fast knockout. It’s either going to pass or it’s going to break!

Bruce Lee fighting styles
Teddy Riner
Fighting style: Judo

Teddy Riner approach
A very offensive approach with a lot of initiative. Lots of defense against strikes to be able to go hand-to-hand and use projections. Standard defense against boxers (to be adapted)

Teddy Riner hits
The choice to put all the shots to 0 favor the use of ground techniques at the expense of above-ground combat

Teddy Riner transition
The transition is focused on the Takedown All-In and the distance on Ground n Pound in order to throw his opponent to the ground as quickly as possible. All in submission and no Clinch to promote arm keys and ground strangulation. The Clinch requires to fight above ground, which we are not interested in in this case

Teddy Riner fighting styles
The BJJ fighting style is preferred in this case to make the best use of ground combat and submissions. Also, a case of a coin toss on the chances of victory
Anderson Da Silva
Fighting style: Muay Thai and Brazilian Jiu-Jitsu

Anderson Da Silva approach
For this fighter a very balanced approach was used. Being a complete fighter, you had to be able to respond to all cases. A balanced approach and 50 defenses do not allow bonuses or penalty but, it allows to be versatile between ground and ground combat

Anderson Da Silva hits
All hit stats are set at 50 to allow a balance between wait and rush

Anderson Da Silva transition
The transition is on neutral and distance over normal in order to have an aggressive style that adapts to the position in which the fighter is located. The Clinch and submission are on 50 to allow to adapt to combat with melee above ground and ground. Interesting Fighter to Start a Gym vs Gym

Anderson Da Silva fighting styles
The fighting styles chosen are The Muay and the BJJ (50% each technique)
Muay Thai allows off-ground techniques and Clinch techniques. The BJJ allows for projection and submission techniques. The alliance of the two allows to fight in all positions with a preference for submission finishes in ground combat
A three-style balance could have been envisaged (33% Muay Thai, 33% BJJ, 33% Wrestling) but we preferred to favor a dominant position of BJJ on the ground (below, unlike the fight) and a submission-type finish (unlike The Ground n Pound which consists of hitting his opponent on a ground, more effective with a dominant position on it)
John Cena
Fighting style: Wrestling

John Cena approach
For this case we chose to make a wrestler with key stroke finishes.
A very offensive approach with medium defenses to allow to make shots to the body quickly and take blows that could happen by attempting the projections

John Cena hits
The blows were put mainly on the arms and knees to be able to use the Clinch optimally. Kicking is not the strong point of the wrestlers, we decided not to put them (the Low Kick could have been considered at 50%)

John Cena transition
The transition was put on Takedown in order to seize the opportunities for ground projection while using the Clinch which requires to be hand-to-hand. Distance Ground n Pound to promote ground projection and ground strikes

John Cena fighting styles
The fighting styles chosen are Wrestling as a priority and Muay Thai in high school. The Wrestling style favors the use of Clinch, projections and body-taking. The Muay Thai 50 style increases the effectiveness of the Clinch and chooses a ground-kick-type finish, not a submission type like the BJJ (the dominant position will be on in order to hit)
Rocky Balboa
Fighting style: Boxing

Rocky Balboa approach
This is the example of the typical boxer. For this case we will prefer fists and all defenses to other styles. We put a very offensive approach to favor the TKO or fast KO with no defense on strikes to promote incentive and responsiveness (a more balanced choice can be interesting too)

Rocky Balboa hits
The shots are quickly defined, all about punches to have a pure boxer (a mixture of fists – Low Kicks is often done in the game)

Rocky Balboa transition
The transition on Get off the ground is ideal for staying above ground. A boxer is not to his advantage on the ground. The Clinch is the submission are on 0 in order to focus exclusively on boxing (a bit of Clinch could have been possible in order to recover energy but fighting only with fists does not benefit this technique)
The normal distance is applied to have an aggressive style and close enough for punches

Rocky Balboa fighting styles
Tony Jaa
Fighting style: Muay Thai

Tony Jaa approach
This fighter allows you to see the classic Muay Thai. Based on elbows and knees, this technique allows powerful melee strokes as well as from afar. Clinch techniques are very interesting with Muay Thai
A very offensive approach with a defense pushed on the projections, to escape the ground combat as much as possible.

Tony Jaa hits
The blows are mostly based on the elbows and knees with support the high and low kicks

Tony Jaa transition
Transition level the Get off the ground is a bon choice, it avoids as much as possible ground combat (neutral can also be chosen to best adapt the Clinch but it increases the risk of ground projection)
The 0 submission and the 50 Clinch allow you to focus on ground-striking combat (without arm keys and strangulations). The normal distance allows an interesting aggressive style for knee and elbow strokes

Tony Jaa fighting styles
The fighting style for this fighter is the Muay Thai 100%
Chuck Norris
Fighting style: Karate and Taekwondo

Chuck Norris approach
A very offensive foot-fist style approach has been chosen for the famous Walker Texas Ranger

Chuck Norris hits
Kicks and punches were favored to promote karate and taekwondo style as well as a high frequency to hit his opponent

Chuck Norris transition
The Get off the ground transition is chosen to stay above ground and maximum distance in order to kick powerfully to knock TKO or KO
The Clinch and submission are at 0 to promote above-ground combat from a distance

Chuck Norris fighting styles
Muay Thai style is chosen to allow standing combat
Jerome Le Banner
Fighting Style: Kick Boxing and Muay Thai

Jerome Le banner approach
For this great champion of K1 and Pride, a very offensive approach was chosen to allow to affirm the very powerful blows of this fighter
A moderate defense on projections allows you to keep the initiative to try some projections

Jerome Le banner hits
All shots have been put to 100 as it uses all off-ground techniques and hits with great frequency

Jerome Le banner transition
A neutral transition with a normal distance was promoted to allow close and distant combat. This style allows you to go from a powerful kick from a distance to a knee to a melee without any problems. The Clinch is therefore mounted to 50 because it is useful in this case and the submission to 0 because we want a key finish

Jerome Le banner fighting styles
Muay Thai’s fighting style was chosen as a priority to allow for above groundwork and Clinch’s work. Wrestling was set on 50 to strengthen the Clinch but mostly to have projection takes and floor-finishing skills by typing. In the event of a ground fight, he will favor the dominant position on it and hit his opponent (reverse case of the BJJ)
Georges St-Pierre
Fighting style: Karate and Jiu-Jitsu

Georges St-Pierre approach
George St-Pierre is for me the best fighter in MMA (with Da Silva). His complete style and powerful kicks make him an excellent champion
Very offensive approach to allow shots of great power with a lot of initiative and a moderate defense in submission

Georges St-Pierre hits
Being a complete fighter, we still preferred punches and kicks for above-ground combat

Georges St-Pierre transition
Neutral transition and normal distance were chosen to have an effective fighting style over any distance. A little Of Clinch was set to force the opponent to fight in different distances and submit to 50 to support the Brazilian Jiu-Jitsu skills of this fighter (the Clinch with the BJJ allows to perform strangulation and takes at standing melee)

Georges St-Pierre fighting styles
As for the fighting style, the choice was made on Muay Thai and BJJ in the same balance. Muay Thai allows for many off-ground techniques and the BJJ allows for many submissions and projections.
A three-style choice could have been used (33% Muay Thai, 33% BJJ, 33% Wrestling – Everything at 100 comes down to the same result)
But we wanted to favor submission takes with a dominant position below (on the ground) over the fight that offers the Clinch ground strikes in position above
You now have all the keys in hand to develop your gym is creating the future champions of the top 10
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